Everybody iphone owner at one point has a good idea they think should be available. Its one thing to talk with your friends about it, and its another to actually make a call to see what it would cost. Probably around 80% of people wouldnt't put over $500 to act on their brainchild they had one night. Those 20% that actually do go for it and act on impulse might actually make a great investment. Very few people think this way and act on impulse, but it could really payoff in the market today. Soon enough everyone on the planet will have a smartphone(period). And because of this many new mobile applications will be created and in demand. From games to utilities it is the way things are headed. Take a look at angry birds for instance. The numbers show a return of 70million dollars of revenue for a $150k investment! Good investment? I'd say so. All in all I must say there alot more stupid investments out there you can do with 10k. So for your app idea, maybe dont brush it off right away when you here a developer quote you tens of thousands of dollars. The returns are quick and we have seen many of our clients here at Palmer Applications, LLC receive a return on their investment in less than a year. If its a solid idea, and you have talked with a few people and they think it might be successful as well. Give us a call and we can discuss the next steps in development.
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Saturday, April 2, 2011
Tuesday, December 7, 2010
make a app
Here at Palmer Applications LLC, we work around the clock to exceed our clients expectations. We handle almost every aspect of your project, but never intrude on your vision. It is totally up to you how your final project will look and feel. From its inception, our team, with years of experience, will work for you to create an app that will exceed your expectations. Our staff understands how critical time management is when dealing with a unique idea.
We uphold strict confidentiality and only our team at Palmer Applications will know of it until it is formally released in the app store. Nothing is better than to see our clients succeed. Our mission at Palmer Applications is to guide you through all the steps and right channels to take, including: Funding, Development, Strategy, Marketing.
Take that the first step to take advantage of your idea working for you. An idea when developed properly that can lead to the potential of personal economic gain. Please fill out this submission form and we will contact you for the first strategy session and begin your road to success .We will also ask to sign a NDA (non-disclosure agreement) to put you at ease and protect your idea.
Let's get your dream out of your mind and make it a profitable product for sale!! Contact us now
We uphold strict confidentiality and only our team at Palmer Applications will know of it until it is formally released in the app store. Nothing is better than to see our clients succeed. Our mission at Palmer Applications is to guide you through all the steps and right channels to take, including: Funding, Development, Strategy, Marketing.
Take that the first step to take advantage of your idea working for you. An idea when developed properly that can lead to the potential of personal economic gain. Please fill out this submission form and we will contact you for the first strategy session and begin your road to success .We will also ask to sign a NDA (non-disclosure agreement) to put you at ease and protect your idea.
Let's get your dream out of your mind and make it a profitable product for sale!! Contact us now
Wednesday, June 9, 2010
Iphone 4
iPhone 4's new screen
Yeah, I know, Apple calls it the "Retina display," but I'm not interested in meaningless marketing monikers. That doesn't mean the iPhone 4's screen isn't hype-worthy, however. The display is capable of displaying games at a resolution of 960x640; four times the pixel density of previous versions of the iPhone, which run at 320x480. At that resolution, iPhone 4 games would have unprecedented clarity, the likes of which have never been seen on a device this size. That may sound a bit hyperbolic, but 614,400 pixels on such a relatively small screen is nothing to sneeze at.
This feature will not only benefit 3D games, but especially 2D games, as 2D artists will be able pack tons of detail into each asset and could make for some truly beautiful-looking, traditional side-scrollers.
The IPS panel used in the iPhone 4 has me just as excited as its high resolution. All previous versions of the iPhone have used a Twisted Nematic (TN) panel. TN panels are cheap to manufacture, but have bad viewing angles (the colors shift when the screen is not viewed straight on) and largely inaccurate color reproduction, even when viewing straight on. An IPS panel addresses both of these deficiencies with wide viewing angles and much more accurate colors. Look for a full evaluation of the iPhone 4's screen after release similar to my roundup of five popular smartphones.
The Gyroscope
When pondering this blog last week, I thought I would focus strictly on the graphics side of things. Of course, Apple always has a few surprises up its sleeve, this time the Gyroscope, which will be available only in the iPhone 4. Coupled with the already included accelerometer, it will turn your iPhone 4 into a full motion controller, able to detect nearly any form of movement.
I'll leave it to game designers to decide the best way to use this feature, but it's rife with possibilities, especially considering you won't have trouble viewing the screen from multiple angles given the IPS panel. With motion gaming potentially about to take off with the PlayStation Move and Natal this year, Apple seems poised to make sure its premiere gaming platform isn't left behind.
But will developers even be given the chance to take full advantage of the iPhone 4's capabilities? So far, developers who have wanted to take advantage of the 3GS' increased speed and OpenGL ES 2.0 support have had two choices: develop two versions of their games or include special graphical features that could by switched on or off on 3GS phones.
Yeah, I know, Apple calls it the "Retina display," but I'm not interested in meaningless marketing monikers. That doesn't mean the iPhone 4's screen isn't hype-worthy, however. The display is capable of displaying games at a resolution of 960x640; four times the pixel density of previous versions of the iPhone, which run at 320x480. At that resolution, iPhone 4 games would have unprecedented clarity, the likes of which have never been seen on a device this size. That may sound a bit hyperbolic, but 614,400 pixels on such a relatively small screen is nothing to sneeze at.
This feature will not only benefit 3D games, but especially 2D games, as 2D artists will be able pack tons of detail into each asset and could make for some truly beautiful-looking, traditional side-scrollers.
The IPS panel used in the iPhone 4 has me just as excited as its high resolution. All previous versions of the iPhone have used a Twisted Nematic (TN) panel. TN panels are cheap to manufacture, but have bad viewing angles (the colors shift when the screen is not viewed straight on) and largely inaccurate color reproduction, even when viewing straight on. An IPS panel addresses both of these deficiencies with wide viewing angles and much more accurate colors. Look for a full evaluation of the iPhone 4's screen after release similar to my roundup of five popular smartphones.
The Gyroscope
When pondering this blog last week, I thought I would focus strictly on the graphics side of things. Of course, Apple always has a few surprises up its sleeve, this time the Gyroscope, which will be available only in the iPhone 4. Coupled with the already included accelerometer, it will turn your iPhone 4 into a full motion controller, able to detect nearly any form of movement.
I'll leave it to game designers to decide the best way to use this feature, but it's rife with possibilities, especially considering you won't have trouble viewing the screen from multiple angles given the IPS panel. With motion gaming potentially about to take off with the PlayStation Move and Natal this year, Apple seems poised to make sure its premiere gaming platform isn't left behind.
But will developers even be given the chance to take full advantage of the iPhone 4's capabilities? So far, developers who have wanted to take advantage of the 3GS' increased speed and OpenGL ES 2.0 support have had two choices: develop two versions of their games or include special graphical features that could by switched on or off on 3GS phones.
Monday, May 3, 2010

Here at Palmer applications, we work around the clock to exceed our clients expectations. We handle almost every aspect of your project, but never intrude on your vision. It is totally up to you how your final project will look and feel. From its inception, our team with years of experience work for you to create an app that will exceed your expectations. Our staff understands how critical time management is when dealing with a unique idea.
We uphold strict confidentiality and only our team at Palmer Applications will know of it until it is formally released in the app store. Nothing is better than to see our clients succeed. Our mission at Palmer Applications is to guide you through all the steps and right channels to take including:
Take that the first step to take advantage of your idea working for you. An idea when developed properly that can lead to the potential of personal economic gain. Please fill out this submission form and we will contact you for the first strategy session and begin your road to success .We will also ask to sign a NDA (non-disclosure agreement) to put you at ease and protect your idea.
Let's get your dream out of your mind and make it a profitable product for sale!!
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